Greetings and welcome to our Arena of Valor Mage Heroes list and breakdown!
Speaking from experience, playing Mage’s isn’t in any sort of way as easy as one might think. In most cases, your team’s only main AP threat you need to reach a point in which you’re able to carry your team in fights. Much like the Marksman role, your main goal is to farm up minions and dish out damage. The only difference being that Mages, as opposed to Marksman, rely on their spell more than auto attack. Friendly tip, if you’re winning in the head-to-head match up against your opponent, roam around and transfer your lead to other lanes. It’s a beneficial step towards achieving victory!
- High damage spells. You can nuke down enemies without them even being able to react to you.
- As they are mostly played in mid, you have easy roaming access to your preferred lane.
- High carry potential. If played properly you’re able to achieve victories on your own.
- You won’t be able to engage on your own in team fights. Meaning you’re in need of other players to start off the fight.
- Most mages are squishy when it comes to health bars.
- Mages are known for hight damage, but bad mobility and slow movement speed. If you get caught, you’ll most likely die.
Hitting off our Arena of Valor Mage Hero list, with none other than:
To achieve greater effectiveness as D’arcy, make sure that you use your passive correctly. As it restores 20% of your mana and takes the cooldown off of your spells upon entering ‘the other dimension’. His ult can be put to use as an escape tool as well. Don’t rule that out! His ‘Dimensional Walk’ grants him immunity to control effects. He also can’t be targeted. Allowing you to move in closer and place your spells on the right targets.
Poking enemies should be your priority, as it gives makes your kit most effective. Aim to kill enemies with your Ult. As it gets an 80% CD loss uppon delivering a killing blow. Tulen’s passive stacks are crucial if you wanna achieve greater success at mastering Tulen.
One of the better options, when it comes to picking a CC (crowd control) Mage. Aleister mostly uses his abilities to provide safety for himself and others. Two of his three abilities provide stuns on enemy targets. The only weakness, when it comes to his ult, is that it’s a channel- based spell. Thus it leaves you vulnerable to other enemies. Aim towards using it in a safer environment.
Arguably the best CC champion in-game. Azzen’Ka’s ‘Sand Punch’ accompanied by his other abilities, allow him to, through various combinations make excellent use of his passive. As he leaves his enemies unable to move and the passive stacks up fairly quick. As Azzn’Ka, you can stay at almost max distance while still being a threat.
Diaochan’s put best to use if she’s able to stack her first two abilities multiple times on enemies. If landed both times and stacked on top of the other, they apply an additional root/freeze effect. Be it multiple or just a single target. Her biggest weakness is as Aleister’s is. Her ult takes time to channel, leaving a window of opportunity for enemies to engage you while you’re channeling.
Poke your foes down and deal massive AoE (Area of Effect) damage with Ignis’s ult. Unlike any other marks, Ignis’s mark gives him various bonuses. Shields, stuns and if an enemy champion is marked before getting hit by his ultimate ‘Holy Embers’, he suffers true damage. As opposed to taking normal damage instead.
With no escape tools and low movement speed, It’s advised that you don’t do anything risky when playing Illumia. Secure your farm, while waiting for an opportunity to use your ult. Seen as your ultimate hits all enemies at once, you best rush towards putting a skill point in it. Provide safety for yourself with With‘Banish’ and ‘Divine Light’. Worth mentioning is that the tip of your ‘Divine Light’ stuns enemies.
Seen as one of the team fight Mage engagers, Jinnar, all thanks to his ultimate can start fights. Build up some defensive stats or flat HP, as his ‘Exuberance’ gives you 15% damage reduction. With an additional 5% per enemy champion surrounding you. Thus, in the description of his ult alone, you know what you’re supposed to do. His other abilities are no joke either. In combination with his passive, they can provide solid damage.
With her passive giving her basic attack more damage and her ‘Soul Summoning’ applying damage in an area over time. Khali is good for wave manipulation. She also exceeds when it comes to taking down objectives. As her ult wraiths deal 10% more damage to monsters and minions. Nothing less than useful is her ‘Spiritual Blessing’. Giving her passive and active boosts in ability power and movement speed!
Roaming should be your priority when it comes to Krixi. ‘Flutter’ gives 25% increased movement speed once your spells make contact with an enemy. Use ‘Mischief’ to trick your opponents into believing that you’re still in lane. Upon explosion, it’ll grant you movement speed. Surprise your foes with your appearance!
Lauriel’s most reliable damage source is ‘Divine Punishment’. Alongside that, her ability ‘Blink’ is not only a damage go-to when it comes to Lauriel, but also her one and only escape tool. When it comes to Blink, use it to get in the face of your opponents. As seen, if you blink behind them, your balls don’t target enemies. It’s highly recommended that you stay inside Smite’s AoE field range. Providing yourself with less cooldown on your spells as the team fight develops.
Uniqueness only does Mganga bring, as far as mage’s go. Not an assassin mage, but a consistent damage dealer. Important in team comps. Mganga, with his abilities, can zone off and control enemy positioning, while emptying health bars parallel to that. Never underestimate him as an enemy and rely on him for help as an ally! Applying damage with two abilities while healing your allies at the same time, not expected from a middle lane champion.
Natalya’s specialty being that she can sustain herself in-lane for a long time. Defeating her opponents on that alone. Easy poke can be done with ‘Arcane Spirits’. Even in high-risk situations or in case you’re being run down by enemies and you’re on low HP, use your ultimate. It may be all you need to survive in a clutch situation, as it gives you a massive shield.
Preyta is a pure menace. ‘Plaque Spectre’ can charge up and the longer it charges the more damage it’ll deal upon release. Easily clearing minion waves and poking enemies. ‘Poison Gas Bomb’ can be your lifesaver at times. Done correctly, you can even escape deadly situations. ‘Disciple of the Plaque’ enhances you further. Making all of your spells come off of cooldown and providing you with a shield alongside movement speed and giving him longer range attacks, with an AoE effect to boot.
Raz is, what we call in MOBA games, a pure glass cannon assassin. Additional damage on his first normal attack, lowering his opponents magic defenses while even slowing them down. He’ll make quick work of you and easily continue on with his previously set goal without any delay. He’s highly damage packed and can easily turn a 2v1 in a 1v1, in a matter of seconds.
As Veera, you should look to pick off your enemies in team fights. Isolate them and try to kill them before they can break free from your ‘Mezmorise’. Your combo should be ‘Mezmorise’ then ‘Hell Bat’, following up with your ult ‘Inferno Bats’. With your passive stacked up, you should again cast ‘Hell Bat’. Needless to say, she’s a good lane ganker. Meaning you should roam around the map as often as possible.
Much like Raz, Zill should be your go-to pick when it comes to assassinating enemies as a mage. Upon using your ‘Wind Blade’, be patient and wait. They do more damage on return. Follow that up with ‘Wind Shift’, as a gap closer and make health bars disappear with ‘Tornado’. You also cannot be targeted nor attacked while in Tornado form. See to it that high damage threats are killed in team fights.
Marja passively heals back missing health upon being hit. Her next victim gets their movement speed reduced for 20%, on each normal attack or ability. While you’re playing Marja, never forget that your ult does damage upon entering and exiting ‘Ghostwalk’. Accompanied by ‘Soul Devourer’ and ‘Dark Pulse’, Marja is a solid and stable pick in the middle lane.
See to it that you use your spells effectively. Almost every spell that Flash has, inflicts damage upon use, as well as follow up damage. Super Speed acts as a gap closer between you and your enemies. It can be used as an escape tool too. ‘Mach Punch’ your enemies if they are on low HP so that the last punch finishes them off. Last but not least, you can move your ‘Cyclone’ around and position it better as the ‘Vacuum’ effect kicks in shortly after.
Lilliana has double the spells you’d normally have and use them in various combinations with different effects. In human form, see to it that your ‘Shining Light’ hits multiple enemies. As your normal attack enhance. Upon stunning your foes with your ‘Blinding Shot’, use ‘Unpredictable’. While you’re provided all the defensive stats and you deal damage, you also enter Fox form. Now that you’ve shapeshifted and have new abilities, combine those as well. ‘Foxtrot’ to again enhance your attacks and ‘Leap of the Fox’ to deliver huge amounts of follow up damage. ‘Unpredictable’ (Fox Form) grants you safety, while still damaging.
Finishing up our Arena of Valor Mage review and Hero list, I’d like to thank you all for coming and reading our guide. See to it that you stay around, we have loads more content that you might like!